Senior technical animator on a distributed AAA game team, responsible for character rigging, skinning, and facial rigging in Autodesk Maya. The role involves Python pipeline and tool development, cloth and hair physics setups, and Houdini familiarity. It includes mentoring teammates and leading R&D on rigging systems and retargeting tools.
This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior Technical Animator based in Canada.
Join a distributed AAA game development environment where technical creativity and innovation help bring ambitious game worlds to life. As a Senior Technical Animator, you will shape and maintain character animation pipelines, creating high-quality rigs and skinning solutions for characters, creatures, and props. You will work closely with artists, animators, and technical leads to ensure assets meet project requirements and integrate smoothly into production. The role combines advanced Maya expertise, Python development, technical problem-solving, and research into new tools and workflows. You will also contribute to technical standards, mentor teammates, and help deliver polished gameplay experiences across multiple projects.
How Jobgether works:
We use an
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to ensure your application is reviewed quickly, objectively, and fairly against the role's core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.
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