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Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

1 month ago
Mozilla · Remote Canada
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Mozilla

Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

Mozilla · Remote Canada · posted 1 month ago
ApplyFull posting

Extracted from the posting

Base
Not stated
Remote
Remote
Stack
C++, Rust, WebGL, Gecko

The posting, condensed

Contract role maintaining Firefox Graphics (rendering, compositing, WebGL) across platforms. Handles bug fixes, regressions, code review in C++/Rust. Frees senior engineers to focus on performance work.

About Mozilla →

The full posting

The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

  • Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.
  • Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).
  • Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

  • Strong C++ and/or Rust.
  • Knowledge of graphics frameworks and GPU architecture.
  • Strong debugging and optimization in a multithreaded codebase.
  • Able to work independently and lead technically in a large, mature codebase.

Preferred

  • Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations

$145,800

—

$186,172 CAD

Canada Tier 2 Locations

$131,400

—

$154,600 CAD