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Software Engineer - 3D Graphics

Mach9 · San Francisco

Extracted from the posting

Base
$130,000 – $180,000
Remote
Team works from SoMa office, WFH when needed
Funding
Backed by Y Combinator and Quiet Capital
Stack
TypeScript, WebGL, GLSL, Three.js

Software Engineer, 3D Graphics builds and extends the 3D point-cloud renderer, GPU picking, and CAD interaction tools in Digital Surveyor, a browser-based application. Work covers clipping, snapping, measurement, and performance on large datasets. Requires 3D math foundations and TypeScript or comparable graphics programming experience.

The role

At Mach9, Digital Surveyor turns massive LiDAR datasets into precise CAD deliverables, automating work that currently takes surveyors and engineers weeks. Making that possible in a browser requires a 3D engine that can render tens of millions of points while supporting CAD-grade picking, clipping, snapping, and measurement. You'll work directly on that engine and the tools built on it.

This role is ideal for an early-career engineer with a strong foundation in 3D math who wants to work on a real production renderer, not a demo.

You'll do well here if you enjoy digging into difficult technical problems and building software that stays fast and reliable on large, messy real-world datasets. When the right approach isn't obvious, you'll research how others have solved similar problems, test your assumptions, and choose a practical solution. Our engineers are trusted to own their work and drive meaningful outcomes.

Where you will make an impact

  • Build 3D tools that surveyors use to inspect point clouds and create precise engineering drawings
  • Extend our point-cloud renderer and GPU picking system
  • Solve geometry problems behind clipping, snapping, construction planes, and camera controls
  • Find and fix performance problems that appear with large real-world datasets
  • Improve the shared rendering and interaction systems behind our CAD tools

What you bring

  • A strong foundation in 3D math and spatial reasoning, including transforms, planes, and projections
  • Experience building software through coursework, personal projects, internships, or full-time work
  • The ability to read and change code you did not write
  • Attention to correctness and performance
  • Sound judgment about when to refine a solution and when to ship it
  • Experience with TypeScript and browser graphics, or comparable experience writing performance-sensitive graphics code in a statically typed language
  • The initiative to investigate problems, ask useful questions, and finish what you start

Bonus experience

  • WebGL, GLSL, Three.js, Cesium, or another real-time graphics system
  • Point clouds, geospatial data, or large-coordinate rendering
  • Experience applying geometry, spatial algorithms, or numerical methods to open-ended problems with noisy data and real-world tradeoffs
  • CAD, mapping, visualization, robotics, or game-engine projects

About Mach9

Mach9 is transforming civil infrastructure design with AI-powered geospatial tools. Our platform accelerates the creation of engineering deliverables from raw data, cutting manual drafting time by 96×. Trusted by global leaders in engineering and construction, we're backed by Y Combinator, Quiet Capital, and top founders and executives from Cruise, Autodesk, Adobe, and DoorDash.

We believe the needs of a startup benefit from an in-person culture. The team works out of our office in SoMa, with the flexibility to work from home when needed.

Compensation: $130K - $180K

Technologies

TypeScriptWebGLGLSLThree.jsCesium
Mach9
Mach9
Website

Job details

TypeFull-time
Work ModeHybrid
LevelEntry Level
Location🇺🇸San Francisco, CA
Salary$130,000 - $180,000
PostedNov 06, 2026
Apply Now

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